Hai provato a configurarli con mhwd?
sudo mhwd -a pci nonfree 0300
Ho fatto un test con glmark2 in uso nouveau puoi dare un'occhiata se è tutto ok:
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glmark2 2023.01
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OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: NV117
GL_VERSION: 4.3 (Compatibility Profile) Mesa 23.1.2
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
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[build] use-vbo=false: FPS: 954 FrameTime: 1.049 ms
[build] use-vbo=true: FPS: 1088 FrameTime: 0.920 ms
[texture] texture-filter=nearest: FPS: 932 FrameTime: 1.074 ms
[texture] texture-filter=linear: FPS: 962 FrameTime: 1.040 ms
[texture] texture-filter=mipmap: FPS: 1042 FrameTime: 0.961 ms
[shading] shading=gouraud: FPS: 981 FrameTime: 1.020 ms
[shading] shading=blinn-phong-inf: FPS: 923 FrameTime: 1.084 ms
[shading] shading=phong: FPS: 1030 FrameTime: 0.972 ms
[shading] shading=cel: FPS: 986 FrameTime: 1.015 ms
[bump] bump-render=high-poly: FPS: 811 FrameTime: 1.234 ms
[bump] bump-render=normals: FPS: 1073 FrameTime: 0.933 ms
[bump] bump-render=height: FPS: 1035 FrameTime: 0.967 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 772 FrameTime: 1.296 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 558 FrameTime: 1.794 ms
[pulsar] light=false:quads=5:texture=false: FPS: 992 FrameTime: 1.008 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 388 FrameTime: 2.581 ms
[desktop] effect=shadow:windows=4: FPS: 469 FrameTime: 2.133 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 660 FrameTime: 1.516 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 708 FrameTime: 1.413 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 597 FrameTime: 1.676 ms
[ideas] speed=duration: FPS: 274 FrameTime: 3.652 ms
[jellyfish] <default>: FPS: 800 FrameTime: 1.250 ms
[terrain] <default>: FPS: 105 FrameTime: 9.527 ms
[shadow] <default>: FPS: 926 FrameTime: 1.080 ms
[refract] <default>: FPS: 159 FrameTime: 6.309 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 866 FrameTime: 1.155 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 860 FrameTime: 1.164 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 799 FrameTime: 1.252 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1021 FrameTime: 0.980 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 997 FrameTime: 1.004 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 895 FrameTime: 1.118 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 966 FrameTime: 1.036 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 981 FrameTime: 1.020 ms
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glmark2 Score: 805
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